Emotional intelligence (often abbreviated EI or EQ) is the ability to handle one's own emotions and to read and respond to others' emotions in ways that create positive relationships. Although the concept of emotional intelligence was popularized with the 1995 publication of Daniel Goleman's Emotional Intelligence, it is based on a long history of research and theory in personality and in social and industrial psychology. Of greatest importance is the fact that there is now an extensive body of research suggesting that the ability to identify and manage one's own emotions as well as those of others is critical for life success.
As the pace of change increases, school and work will make greater and greater demands on a person's cognitive, emotional, and physical resources. It will become increasingly important for individuals to develop emotional intelligence in order to cope and be successful. Mental health professionals agree that emotional intelligence may be a protective/resiliency factor against life stressors as well as depression, anxiety, antisocial behaviors and drug/alcohol dependence.
- Emotional intelligence encompasses several abilities. It includes:
- Self-awareness — the ability to recognize one's own emotions, thoughts and values, as well as the ability to recognize their impact on others;
- Mood management — the ability to regulate emotions and lessen internal conflict in order to adapt to changing circumstances;
- Self-motivation — the ability to use emotions to achieve goals;
- Empathy — the ability to read, understand, and respond appropriately to others' emotions; and
- Relationship skills — the ability to listen to and support others, to manage conflict, and to communicate and cooperate with others.
This is an entertaining and engaging game that reflects the five areas of emotional intelligence outlined above. There are two versions — one competitive, one cooperative — each with its own set of rules. In the competitive version, each player is given a card with an image of a brain. Each Brain Card has room for the placement of round tokens. Players answer questions and win tokens, using them to fill in their “brain” in a way similar to filling in a bingo card. The first player to completely fill in the Brain Card is the winner. In the cooperative version, players work together to completely fill in two Brain Cards. There are five decks of cards representing the five skills and a sixth deck of Bonus Cards that add to the educational value of the game as well as to its fun and excitement. One type of Bonus Card is the Wise Owl card. When a player picks one of these cards, another player must pose a problem related to EQ, and the player who picked the card gives possible solutions. Grades 9 - Adult. 2-5 players.